// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Platform; using osu.Game.IPC; using osu.Framework.Allocation; using osu.Game.Beatmaps; namespace osu.Game.Tests.Beatmaps.IO { [TestFixture] public class ImportBeatmapTest { private const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz"; [Test] public void TestImportWhenClosed() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new HeadlessGameHost()) { var osu = loadOsu(host); var temp = prepareTempCopy(osz_path); Assert.IsTrue(File.Exists(temp)); osu.Dependencies.Get().Import(temp); ensureLoaded(osu); Assert.IsFalse(File.Exists(temp)); } } [Test] public void TestImportOverIPC() { using (HeadlessGameHost host = new HeadlessGameHost("host", true)) using (HeadlessGameHost client = new HeadlessGameHost("client", true)) { Assert.IsTrue(host.IsPrimaryInstance); Assert.IsTrue(!client.IsPrimaryInstance); var osu = loadOsu(host); var temp = prepareTempCopy(osz_path); Assert.IsTrue(File.Exists(temp)); var importer = new BeatmapIPCChannel(client); if (!importer.ImportAsync(temp).Wait(10000)) Assert.Fail(@"IPC took too long to send"); ensureLoaded(osu); Assert.IsFalse(File.Exists(temp)); } } [Test] public void TestImportWhenFileOpen() { //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. using (HeadlessGameHost host = new HeadlessGameHost()) { var osu = loadOsu(host); var temp = prepareTempCopy(osz_path); Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated"); using (File.OpenRead(temp)) osu.Dependencies.Get().Import(temp); ensureLoaded(osu); File.Delete(temp); Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't"); } } private string prepareTempCopy(string path) { var temp = Path.GetTempFileName(); return new FileInfo(path).CopyTo(temp, true).FullName; } private OsuGameBase loadOsu(GameHost host) { host.Storage.DeleteDatabase(@"client"); var osu = new OsuGameBase(); Task.Run(() => host.Run(osu)); while (!osu.IsLoaded) Thread.Sleep(1); return osu; } private void ensureLoaded(OsuGameBase osu, int timeout = 60000) { IEnumerable resultSets = null; var store = osu.Dependencies.Get(); Action waitAction = () => { while (!(resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any()) Thread.Sleep(50); }; Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), @"BeatmapSet did not import to the database in allocated time."); //ensure we were stored to beatmap database backing... Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1)."); IEnumerable resultBeatmaps = null; //if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. waitAction = () => { while ((resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12) Thread.Sleep(50); }; Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), @"Beatmaps did not import to the database in allocated time"); var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First(); Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(), $@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count})."); foreach (BeatmapInfo b in resultBeatmaps) Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID)); Assert.IsTrue(set.Beatmaps.Count > 0); var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap; Assert.IsTrue(beatmap?.HitObjects.Count > 0); } } }