// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.Rooms; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Select; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneMultiplayerMatchSongSelect : MultiplayerTestScene { private BeatmapManager manager; private RulesetStore rulesets; private IList beatmaps => importedBeatmapSet?.PerformRead(s => s.Beatmaps) ?? new List(); private TestMultiplayerMatchSongSelect songSelect; private Live importedBeatmapSet; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray())); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("reset", () => { Ruleset.Value = new OsuRuleset().RulesetInfo; Beatmap.SetDefault(); SelectedMods.SetDefault(); }); AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value))); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded); } [Test] public void TestBeatmapConfirmed() { BeatmapInfo selectedBeatmap = null; AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo); AddStep("select beatmap", () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID))); AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value); AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() }); AddStep("confirm selection", () => songSelect.FinaliseSelection()); AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen()); AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo)); AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime); } [TestCase(typeof(OsuModHidden), typeof(OsuModHidden))] // Same mod. [TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible. public void TestAllowedModDeselectedWhenRequired(Type allowedMod, Type requiredMod) { AddStep($"select {allowedMod.ReadableName()} as allowed", () => songSelect.FreeMods.Value = new[] { (Mod)Activator.CreateInstance(allowedMod) }); AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) }); AddAssert("freemods empty", () => songSelect.FreeMods.Value.Count == 0); // A previous test's mod overlay could still be fading out. AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType().Count() == 1); assertHasFreeModButton(allowedMod, false); assertHasFreeModButton(requiredMod, false); } private void assertHasFreeModButton(Type type, bool hasButton = true) { AddAssert($"{type.ReadableName()} {(hasButton ? "displayed" : "not displayed")} in freemod overlay", () => this.ChildrenOfType() .Single() .ChildrenOfType() .Where(panel => !panel.Filtered.Value) .All(b => b.Mod.GetType() != type)); } private partial class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect { public new Bindable> Mods => base.Mods; public new Bindable> FreeMods => base.FreeMods; public new BeatmapCarousel Carousel => base.Carousel; public TestMultiplayerMatchSongSelect(Room room) : base(room) { } } } }