// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.UI { public class ManiaPlayfield : ScrollingPlayfield { /// <summary> /// Whether this playfield should be inverted. This flips everything inside the playfield. /// </summary> public readonly Bindable<bool> Inverted = new Bindable<bool>(true); public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList(); private readonly List<ManiaStage> stages = new List<ManiaStage>(); public ManiaPlayfield(List<StageDefinition> stageDefinitions) : base(ScrollingDirection.Up) { if (stageDefinitions == null) throw new ArgumentNullException(nameof(stageDefinitions)); if (stageDefinitions.Count <= 0) throw new ArgumentException("Can't have zero or fewer stages."); Inverted.Value = true; GridContainer playfieldGrid; InternalChild = playfieldGrid = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[stageDefinitions.Count] } }; var normalColumnAction = ManiaAction.Key1; var specialColumnAction = ManiaAction.Special1; int firstColumnIndex = 0; for (int i = 0; i < stageDefinitions.Count; i++) { var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction); newStage.VisibleTimeRange.BindTo(VisibleTimeRange); newStage.Inverted.BindTo(Inverted); playfieldGrid.Content[0][i] = newStage; stages.Add(newStage); AddNested(newStage); firstColumnIndex += newStage.Columns.Count; } } public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h); public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline)); private ManiaStage getStageByColumn(int column) { int sum = 0; foreach (var stage in stages) { sum = sum + stage.Columns.Count; if (sum > column) return stage; } return null; } [BackgroundDependencyLoader] private void load(ManiaConfigManager maniaConfig) { maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange); } internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) { getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement); } } }