// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public partial class TestSceneCursors : OsuManualInputManagerTestScene { private readonly GlobalCursorDisplay globalCursorDisplay; private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6]; public TestSceneCursors() { Child = globalCursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both, Children = new[] { // Middle user cursorBoxes[0] = new CustomCursorBox(Color4.Green) { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), }, // Top-left user cursorBoxes[1] = new CustomCursorBox(Color4.Blue) { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.4f) }, // Bottom-right user cursorBoxes[2] = new CustomCursorBox(Color4.Red) { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.4f) }, // Bottom-left local cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.4f) }, // Top-right local cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.4f) }, // Left-local cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.2f, 1), }, } }; AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b)); } [SetUp] public void SetUp() => Schedule(moveOut); /// /// -- Green Box -- /// Tests whether hovering in and out of a drawable that provides the user cursor (green) /// results in the correct visibility state for that cursor. /// [Test] public void TestUserCursor() { AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0])); AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor)); AddStep("Move out", moveOut); AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); } /// /// -- Purple Box -- /// Tests whether hovering in and out of a drawable that provides a local cursor (purple) /// results in the correct visibility and state for that cursor. /// [Test] public void TestLocalCursor() { AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3])); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); AddAssert("Check global cursor at mouse", () => checkAtMouse(globalCursorDisplay.MenuCursor)); AddStep("Move out", moveOut); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check global cursor visible", () => checkVisible(globalCursorDisplay.MenuCursor)); } /// /// -- Blue-Green Box Boundary -- /// Tests whether overriding a user cursor (green) with another user cursor (blue) /// results in the correct visibility and states for the cursors. /// [Test] public void TestUserCursorOverride() { AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); AddStep("Move out", moveOut); AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor)); AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor)); } /// /// -- Yellow-Purple Box Boundary -- /// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time. /// [Test] public void TestMultipleLocalCursors() { AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10))); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor)); AddStep("Move out", moveOut); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); } /// /// -- Yellow-Blue Box Boundary -- /// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue). /// [Test] public void TestUserOverrideWithLocal() { AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10, 0))); AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor)); AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor)); AddStep("Move out", moveOut); AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor)); AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor)); } /// /// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor). /// [Test] public void TestKeyboardLocalCursor([Values] bool clickToShow) { AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true); AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0))); AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor)); AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1); AddStep("Press key", () => InputManager.Key(Key.A)); AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor)); AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0); if (clickToShow) AddStep("Click mouse", () => InputManager.Click(MouseButton.Left)); else AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One)); AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor)); AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1); } /// /// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor). /// [Test] public void TestKeyboardUserCursor([Values] bool clickToShow) { AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true); AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0])); AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0); AddStep("Press key", () => InputManager.Key(Key.A)); AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0); if (clickToShow) AddStep("Click mouse", () => InputManager.Click(MouseButton.Left)); else AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One)); AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor)); AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0); } /// /// Moves the cursor to a point not covered by any cursor containers. /// private void moveOut() => InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.Centre.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y)); /// /// Checks if a cursor is visible. /// /// The cursor to check. private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible; /// /// Checks if a cursor is at the current inputmanager screen position. /// /// The cursor to check. private bool checkAtMouse(CursorContainer cursorContainer) => Precision.AlmostEquals(InputManager.CurrentState.Mouse.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition)); private partial class CustomCursorBox : Container, IProvideCursor { public bool SmoothTransition; public CursorContainer Cursor { get; } public bool ProvidingUserCursor { get; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor); private readonly Box background; public CustomCursorBox(Color4 cursorColour, bool providesUserCursor = true) { ProvidingUserCursor = providesUserCursor; Colour = cursorColour; Masking = true; Children = new Drawable[] { background = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.1f }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = providesUserCursor ? "User cursor" : "Local cursor" }, Cursor = new TestCursorContainer { State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible }, } }; } protected override bool OnHover(HoverEvent e) { background.FadeTo(0.4f, 250, Easing.OutQuint); return false; } protected override void OnHoverLost(HoverLostEvent e) { background.FadeTo(0.1f, 250); base.OnHoverLost(e); } } private partial class TestCursorContainer : CursorContainer { protected override Drawable CreateCursor() => new TestCursor(); private partial class TestCursor : CircularContainer { public TestCursor() { Origin = Anchor.Centre; Size = new Vector2(50); Masking = true; Blending = BlendingParameters.Additive; Alpha = 0.5f; Child = new Box { RelativeSizeAxes = Axes.Both }; } } } } }