// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Taiko.UI { internal class DrumRollHitContainer : ScrollingHitObjectContainer { // TODO: this usage is buggy. // Because `LifetimeStart` is set based on scrolling, lifetime is not same as the time when the object is created. // If the `Update` override is removed, it breaks in an obscure way. protected override bool RemoveRewoundEntry => true; protected override void Update() { base.Update(); // Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound. for (int i = AliveInternalChildren.Count - 1; i >= 0; i--) { var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i]; if (Time.Current <= flyingHit.HitObject.StartTime) Remove(flyingHit); } } } }