//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Modes.Objects; using OpenTK; using osu.Framework.Graphics.Primitives; using osu.Game.Screens.Play; namespace osu.Game.Modes.UI { public abstract class ScoreOverlay : Container { public KeyCounterCollection KeyCounter; public ComboCounter ComboCounter; public ScoreCounter ScoreCounter; public PercentageCounter AccuracyCounter; public HealthDisplay HealthDisplay; public Score Score { get; set; } protected abstract KeyCounterCollection CreateKeyCounter(); protected abstract ComboCounter CreateComboCounter(); protected abstract PercentageCounter CreateAccuracyCounter(); protected abstract ScoreCounter CreateScoreCounter(); protected virtual HealthDisplay CreateHealthDisplay() => new HealthDisplay { Size = new Vector2(0.5f, 20), RelativeSizeAxes = Axes.X, Padding = new MarginPadding(5) }; public virtual void OnHit(HitObject h) { ComboCounter?.Increment(); ScoreCounter?.Increment(300); AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f)); } public virtual void OnMiss(HitObject h) { ComboCounter?.Roll(); AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f); } public ScoreOverlay() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { KeyCounter = CreateKeyCounter(), ComboCounter = CreateComboCounter(), ScoreCounter = CreateScoreCounter(), AccuracyCounter = CreateAccuracyCounter(), HealthDisplay = CreateHealthDisplay(), }; } public void BindProcessor(ScoreProcessor processor) { //bind processor bindables to combocounter, score display etc. processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); }; processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); }; processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); }; HealthDisplay?.Current.Weld(processor.Health); } } }