// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Skinning.Argon { internal class ArgonNotePiece : CompositeDrawable { public const float NOTE_HEIGHT = 42; public const float CORNER_RADIUS = 3.4f; private readonly IBindable direction = new Bindable(); private readonly IBindable accentColour = new Bindable(); private readonly Box colouredBox; private readonly Box shadow; public ArgonNotePiece() { RelativeSizeAxes = Axes.X; Height = NOTE_HEIGHT; CornerRadius = CORNER_RADIUS; Masking = true; InternalChildren = new Drawable[] { shadow = new Box { RelativeSizeAxes = Axes.Both, }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = 0.82f, Masking = true, CornerRadius = CORNER_RADIUS, Children = new Drawable[] { colouredBox = new Box { RelativeSizeAxes = Axes.Both, } } }, new Circle { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = CORNER_RADIUS * 2, }, new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = 4, Icon = FontAwesome.Solid.AngleDown, Size = new Vector2(20), Scale = new Vector2(1, 0.7f) } }; } [BackgroundDependencyLoader(true)] private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject) { direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(onDirectionChanged, true); if (drawableObject != null) { accentColour.BindTo(drawableObject.AccentColour); accentColour.BindValueChanged(onAccentChanged, true); } } private void onDirectionChanged(ValueChangedEvent direction) { colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; } private void onAccentChanged(ValueChangedEvent accent) { colouredBox.Colour = ColourInfo.GradientVertical( accent.NewValue.Lighten(0.1f), accent.NewValue ); shadow.Colour = accent.NewValue.Darken(0.5f); } } }