// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osuTK; namespace osu.Game.Screens { public abstract class BackgroundScreen : Screen, IEquatable { private readonly bool animateOnEnter; protected BackgroundScreen(bool animateOnEnter = true) { this.animateOnEnter = animateOnEnter; Anchor = Anchor.Centre; Origin = Anchor.Centre; } public virtual bool Equals(BackgroundScreen other) { return other?.GetType() == GetType(); } private const float transition_length = 500; private const float x_movement_amount = 50; protected override bool OnKeyDown(KeyDownEvent e) { // we don't want to handle escape key. return false; } protected override void Update() { base.Update(); Scale = new Vector2(1 + x_movement_amount / DrawSize.X * 2); } public override void OnEntering(IScreen last) { if (animateOnEnter) { this.FadeOut(); this.MoveToX(x_movement_amount); this.FadeIn(transition_length, Easing.InOutQuart); this.MoveToX(0, transition_length, Easing.InOutQuart); } base.OnEntering(last); } public override void OnSuspending(IScreen next) { this.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart); base.OnSuspending(next); } public override bool OnExiting(IScreen next) { this.FadeOut(transition_length, Easing.OutExpo); this.MoveToX(x_movement_amount, transition_length, Easing.OutExpo); return base.OnExiting(next); } public override void OnResuming(IScreen last) { this.MoveToX(0, transition_length, Easing.OutExpo); base.OnResuming(last); } } }