// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public class LegacySmokeSegment : SmokeSegment { [BackgroundDependencyLoader] private void load(ISkinSource skin) { base.LoadComplete(); Texture = skin.GetTexture("cursor-smoke"); } } }