// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osuTK; using System.Linq; using osu.Game.Audio; using System.Collections.Generic; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public abstract class DrawableTaikoHitObject : DrawableHitObject, IKeyBindingHandler { protected readonly Container Content; private readonly Container proxiedContent; private readonly Container nonProxiedContent; protected DrawableTaikoHitObject(TaikoHitObject hitObject) : base(hitObject) { AddRangeInternal(new[] { nonProxiedContent = new Container { RelativeSizeAxes = Axes.Both, Child = Content = new Container { RelativeSizeAxes = Axes.Both } }, proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both } }); } /// /// is proxied into an upper layer. We don't want to get masked away otherwise would too. /// protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; private bool isProxied; /// /// Moves to a layer proxied above the playfield. /// Does nothing is content is already proxied. /// protected void ProxyContent() { if (isProxied) return; isProxied = true; nonProxiedContent.Remove(Content); proxiedContent.Add(Content); } /// /// Moves to the normal hitobject layer. /// Does nothing is content is not currently proxied. /// protected void UnproxyContent() { if (!isProxied) return; isProxied = false; proxiedContent.Remove(Content); nonProxiedContent.Add(Content); } /// /// Creates a proxy for the content of this . /// public Drawable CreateProxiedContent() => proxiedContent.CreateProxy(); public abstract bool OnPressed(TaikoAction action); public virtual bool OnReleased(TaikoAction action) => false; public override double LifetimeStart { get => base.LifetimeStart; set { base.LifetimeStart = value; proxiedContent.LifetimeStart = value; } } public override double LifetimeEnd { get => base.LifetimeEnd; set { base.LifetimeEnd = value; proxiedContent.LifetimeEnd = value; } } private class ProxiedContentContainer : Container { public override bool RemoveWhenNotAlive => false; } } public abstract class DrawableTaikoHitObject : DrawableTaikoHitObject where TaikoHitType : TaikoHitObject { public override Vector2 OriginPosition => new Vector2(DrawHeight / 2); public new TaikoHitType HitObject; protected readonly Vector2 BaseSize; protected readonly TaikoPiece MainPiece; private readonly Container strongHitContainer; protected DrawableTaikoHitObject(TaikoHitType hitObject) : base(hitObject) { HitObject = hitObject; Anchor = Anchor.CentreLeft; Origin = Anchor.Custom; RelativeSizeAxes = Axes.Both; Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE); Content.Add(MainPiece = CreateMainPiece()); MainPiece.KiaiMode = HitObject.Kiai; AddInternal(strongHitContainer = new Container()); } protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); switch (hitObject) { case DrawableStrongNestedHit strong: strongHitContainer.Add(strong); break; } } protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); strongHitContainer.Clear(); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { case StrongHitObject strong: return CreateStrongHit(strong); } return base.CreateNestedHitObject(hitObject); } // Normal and clap samples are handled by the drum protected override IEnumerable GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP); protected override string SampleNamespace => "taiko"; protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(); /// /// Creates the handler for this 's . /// This is only invoked if is true for . /// /// The strong hitobject. /// The strong hitobject handler. protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null; } }