// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Input; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Components { [TestFixture] public partial class TestSceneIdleTracker : OsuManualInputManagerTestScene { private IdleTrackingBox box1; private IdleTrackingBox box2; private IdleTrackingBox box3; private IdleTrackingBox box4; private IdleTrackingBox[] boxes; [SetUp] public void SetUp() => Schedule(() => { InputManager.MoveMouseTo(Vector2.Zero); Children = boxes = new[] { box1 = new IdleTrackingBox(2000) { Name = "TopLeft", RelativeSizeAxes = Axes.Both, Colour = Color4.Red, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, }, box2 = new IdleTrackingBox(4000) { Name = "TopRight", RelativeSizeAxes = Axes.Both, Colour = Color4.Green, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }, box3 = new IdleTrackingBox(6000) { Name = "BottomLeft", RelativeSizeAxes = Axes.Both, Colour = Color4.Blue, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }, box4 = new IdleTrackingBox(8000) { Name = "BottomRight", RelativeSizeAxes = Axes.Both, Colour = Color4.Orange, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }, }; }); [Test] public void TestNudge() { AddStep("move to top left", () => InputManager.MoveMouseTo(box1)); waitForAllIdle(); AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1))); checkIdleStatus(1, false); checkIdleStatus(2, true); checkIdleStatus(3, true); checkIdleStatus(4, true); } [Test] public void TestMovement() { checkIdleStatus(1, false); checkIdleStatus(2, false); checkIdleStatus(3, false); checkIdleStatus(4, false); waitForAllIdle(); AddStep("move to top right", () => InputManager.MoveMouseTo(box2)); checkIdleStatus(1, true); checkIdleStatus(2, false); checkIdleStatus(3, true); checkIdleStatus(4, true); AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3)); AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4)); checkIdleStatus(1, true); checkIdleStatus(2, false); checkIdleStatus(3, false); checkIdleStatus(4, false); waitForAllIdle(); } [Test] public void TestTimings() { waitForAllIdle(); AddStep("move to centre", () => InputManager.MoveMouseTo(Content)); checkIdleStatus(1, false); checkIdleStatus(2, false); checkIdleStatus(3, false); checkIdleStatus(4, false); AddUntilStep("Wait for idle", () => box1.IsIdle); checkIdleStatus(1, true); checkIdleStatus(2, false); checkIdleStatus(3, false); checkIdleStatus(4, false); AddUntilStep("Wait for idle", () => box2.IsIdle); checkIdleStatus(1, true); checkIdleStatus(2, true); checkIdleStatus(3, false); checkIdleStatus(4, false); AddUntilStep("Wait for idle", () => box3.IsIdle); checkIdleStatus(1, true); checkIdleStatus(2, true); checkIdleStatus(3, true); checkIdleStatus(4, false); waitForAllIdle(); } private void checkIdleStatus(int box, bool expectedIdle) { AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle); } private void waitForAllIdle() { AddUntilStep("wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle); } private partial class IdleTrackingBox : CompositeDrawable { private readonly IdleTracker idleTracker; public bool IsIdle => idleTracker.IsIdle.Value; public IdleTrackingBox(int timeToIdle) { Box box; Alpha = 0.6f; Scale = new Vector2(0.6f); InternalChildren = new Drawable[] { idleTracker = new GameIdleTracker(timeToIdle), box = new Box { Colour = Color4.White, RelativeSizeAxes = Axes.Both, }, }; idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true); } } } }