// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.Chat; using osuTK; using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Chat; using osuTK.Input; namespace osu.Game.Tests.Visual.Online { public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene { private readonly APIUser admin = new APIUser { Username = "HappyStick", Id = 2, Colour = "f2ca34" }; private readonly APIUser redUser = new APIUser { Username = "BanchoBot", Id = 3, }; private readonly APIUser blueUser = new APIUser { Username = "Zallius", Id = 4, }; private readonly APIUser longUsernameUser = new APIUser { Username = "Very Long Long Username", Id = 5, }; [Cached] private ChannelManager channelManager = new ChannelManager(); private TestStandAloneChatDisplay chatDisplay; private int messageIdSequence; private Channel testChannel; public TestSceneStandAloneChatDisplay() { Add(channelManager); } [SetUp] public void SetUp() => Schedule(() => { messageIdSequence = 0; channelManager.CurrentChannel.Value = testChannel = new Channel(); Children = new[] { chatDisplay = new TestStandAloneChatDisplay { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding(20), Size = new Vector2(400, 80), Channel = { Value = testChannel }, }, new TestStandAloneChatDisplay(true) { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding(20), Size = new Vector2(400, 150), Channel = { Value = testChannel }, } }; }); [Test] public void TestSystemMessageOrdering() { var standardMessage = new Message(messageIdSequence++) { Sender = admin, Content = "I am a wang!" }; var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}"); var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}"); AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage)); AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1)); AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2)); AddAssert("message order is correct", () => testChannel.Messages.Count == 3 && testChannel.Messages[0] == standardMessage && testChannel.Messages[1] == infoMessage1 && testChannel.Messages[2] == infoMessage2); } [Test] public void TestManyMessages() { AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = admin, Content = "I am a wang!" })); AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = redUser, Content = "I am team red." })); AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = redUser, Content = "I plan to win!" })); AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = blueUser, Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." })); AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = admin, Content = "Okay okay, calm down guys. Let's do this!" })); AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = "Hi guys, my new username is lit!" })); AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = "Message from the future!", Timestamp = DateTimeOffset.Now })); checkScrolledToBottom(); const int messages_per_call = 10; AddRepeatStep("add many messages", () => { for (int i = 0; i < messages_per_call; i++) { testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = "Many messages! " + Guid.NewGuid(), Timestamp = DateTimeOffset.Now }); } }, Channel.MAX_HISTORY / messages_per_call + 5); AddAssert("Ensure no adjacent day separators", () => { var indices = chatDisplay.FillFlow.OfType().Select(ds => chatDisplay.FillFlow.IndexOf(ds)); foreach (int i in indices) { if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator) return false; } return true; }); checkScrolledToBottom(); } /// /// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down. /// [Test] public void TestMessageWrappingKeepsAutoScrolling() { fillChat(); // send message with short words for text wrapping to occur when contracting chat. sendMessage(); AddStep("contract chat", () => chatDisplay.Width -= 100); checkScrolledToBottom(); AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = admin, Content = "As we were saying...", })); checkScrolledToBottom(); } [Test] public void TestOverrideChatScrolling() { fillChat(); sendMessage(); checkScrolledToBottom(); AddStep("Scroll to start", () => chatDisplay.ScrollContainer.ScrollToStart()); checkNotScrolledToBottom(); sendMessage(); checkNotScrolledToBottom(); AddStep("Scroll to bottom", () => chatDisplay.ScrollContainer.ScrollToEnd()); checkScrolledToBottom(); sendMessage(); checkScrolledToBottom(); } [Test] public void TestOverrideChatScrollingByUser() { fillChat(); sendMessage(); checkScrolledToBottom(); AddStep("User scroll up", () => { InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre); InputManager.PressButton(MouseButton.Left); InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height)); InputManager.ReleaseButton(MouseButton.Left); }); checkNotScrolledToBottom(); sendMessage(); checkNotScrolledToBottom(); AddRepeatStep("User scroll to bottom", () => { InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre); InputManager.PressButton(MouseButton.Left); InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height)); InputManager.ReleaseButton(MouseButton.Left); }, 5); checkScrolledToBottom(); sendMessage(); checkScrolledToBottom(); } [Test] public void TestLocalEchoMessageResetsScroll() { fillChat(); sendMessage(); checkScrolledToBottom(); AddStep("User scroll up", () => { InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre); InputManager.PressButton(MouseButton.Left); InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height)); InputManager.ReleaseButton(MouseButton.Left); }); checkNotScrolledToBottom(); sendMessage(); checkNotScrolledToBottom(); sendLocalMessage(); checkScrolledToBottom(); sendMessage(); checkScrolledToBottom(); } private void fillChat() { AddStep("fill chat", () => { for (int i = 0; i < 10; i++) { testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = $"some stuff {Guid.NewGuid()}", }); } }); checkScrolledToBottom(); } private void sendMessage() { AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++) { Sender = longUsernameUser, Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.", })); } private void sendLocalMessage() { AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage { Sender = longUsernameUser, Content = "This is a local echo message.", })); } private void checkScrolledToBottom() => AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom); private void checkNotScrolledToBottom() => AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom); private class TestStandAloneChatDisplay : StandAloneChatDisplay { public TestStandAloneChatDisplay(bool textBox = false) : base(textBox) { } public DrawableChannel DrawableChannel => InternalChildren.OfType().First(); public ChannelScrollContainer ScrollContainer => (ChannelScrollContainer)((Container)DrawableChannel.Child).Child; public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child; public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1); } } }