// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using OpenTK.Graphics; using osu.Framework.Input; namespace osu.Game.Screens.Play { public class KeyCounterCollection : FillFlowContainer { public KeyCounterCollection() { AlwaysReceiveInput = true; Direction = FillDirection.Horizontal; AutoSizeAxes = Axes.Both; } public override void Add(KeyCounter key) { base.Add(key); key.IsCounting = IsCounting; key.FadeTime = FadeTime; key.KeyDownTextColor = KeyDownTextColor; key.KeyUpTextColor = KeyUpTextColor; } public void ResetCount() { foreach (var counter in Children) counter.ResetCount(); } //further: change default values here and in KeyCounter if needed, instead of passing them in every constructor private bool isCounting; public bool IsCounting { get { return isCounting; } set { if (value != isCounting) { isCounting = value; foreach (var child in Children) child.IsCounting = value; } } } private int fadeTime; public int FadeTime { get { return fadeTime; } set { if (value != fadeTime) { fadeTime = value; foreach (var child in Children) child.FadeTime = value; } } } private Color4 keyDownTextColor = Color4.DarkGray; public Color4 KeyDownTextColor { get { return keyDownTextColor; } set { if (value != keyDownTextColor) { keyDownTextColor = value; foreach (var child in Children) child.KeyDownTextColor = value; } } } private Color4 keyUpTextColor = Color4.White; public Color4 KeyUpTextColor { get { return keyUpTextColor; } set { if (value != keyUpTextColor) { keyUpTextColor = value; foreach (var child in Children) child.KeyUpTextColor = value; } } } public override bool HandleInput => receptor?.IsAlive != true; private Receptor receptor; public Receptor GetReceptor() { return receptor ?? (receptor = new Receptor(this)); } public class Receptor : Drawable { private KeyCounterCollection target; public Receptor(KeyCounterCollection target) { AlwaysReceiveInput = true; RelativeSizeAxes = Axes.Both; this.target = target; } public override bool HandleInput => true; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args)); protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args)); protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args)); protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args)); } } }