//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.Objects; using osu.Framework; using System; namespace osu.Game.GameModes.Play { public abstract class HitRenderer : Container { public Action OnHit; public Action OnMiss; } public abstract class HitRenderer : HitRenderer where T : HitObject { private List objects; public List Objects { set { objects = Convert(value); if (IsLoaded) loadObjects(); } } private Playfield playfield; protected abstract Playfield CreatePlayfield(); protected abstract HitObjectConverter Converter { get; } protected virtual List Convert(List objects) => Converter.Convert(objects); protected override void Load(BaseGame game) { base.Load(game); RelativeSizeAxes = Axes.Both; Children = new Drawable[] { playfield = CreatePlayfield() }; loadObjects(); } private void loadObjects() { if (objects == null) return; foreach (T h in objects) { var drawableObject = GetVisualRepresentation(h); if (drawableObject == null) continue; drawableObject.OnHit = onHit; drawableObject.OnMiss = onMiss; playfield.Add(drawableObject); } } private void onMiss(DrawableHitObject obj) { OnMiss?.Invoke(obj.HitObject); } private void onHit(DrawableHitObject obj) { OnHit?.Invoke(obj.HitObject); } protected abstract DrawableHitObject GetVisualRepresentation(T h); } }