// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineHitObjectBlueprint : SelectionBlueprint { private readonly Circle circle; private readonly Container extensionBar; protected override bool ShouldBeConsideredForInput(Drawable child) => true; [UsedImplicitly] private readonly Bindable startTime; public Action OnDragHandled; public const float THICKNESS = 5; private const float circle_size = 16; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos); public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) { Anchor = Anchor.CentreLeft; Origin = Anchor.CentreLeft; startTime = hitObject.StartTimeBindable.GetBoundCopy(); startTime.BindValueChanged(time => X = (float)time.NewValue, true); RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; AddInternal(circle = new Circle { Size = new Vector2(circle_size), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, RelativePositionAxes = Axes.X, AlwaysPresent = true, Colour = Color4.White, BorderColour = Color4.Black, BorderThickness = THICKNESS, }); if (hitObject is IHasEndTime) { AddRangeInternal(new Drawable[] { extensionBar = new Container { CornerRadius = 2, Masking = true, Size = new Vector2(1, THICKNESS), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativePositionAxes = Axes.X, RelativeSizeAxes = Axes.X, Child = new Box { RelativeSizeAxes = Axes.Both, } }, new DragBar(hitObject) { OnDragHandled = e => OnDragHandled?.Invoke(e) } }); } } public class DragBar : CompositeDrawable { private readonly HitObject hitObject; [Resolved] private Timeline timeline { get; set; } public Action OnDragHandled; public DragBar(HitObject hitObject) { this.hitObject = hitObject; CornerRadius = 2; Masking = true; Size = new Vector2(THICKNESS, 1.5f); Anchor = Anchor.CentreRight; Origin = Anchor.CentreRight; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; InternalChild = new Box { RelativeSizeAxes = Axes.Both, }; } protected override bool OnHover(HoverEvent e) { updateState(); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { updateState(); base.OnHoverLost(e); } private bool hasMouseDown; protected override bool OnMouseDown(MouseDownEvent e) { hasMouseDown = true; updateState(); return true; } protected override void OnMouseUp(MouseUpEvent e) { hasMouseDown = false; updateState(); base.OnMouseUp(e); } private void updateState() { if (IsHovered || hasMouseDown) Colour = Color4.Orange; else { Colour = Color4.White; } } protected override bool OnDragStart(DragStartEvent e) => true; [Resolved] private EditorBeatmap beatmap { get; set; } protected override void OnDrag(DragEvent e) { base.OnDrag(e); OnDragHandled?.Invoke(e); var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition); switch (hitObject) { case IHasRepeats repeatHitObject: // find the number of repeats which can fit in the requested time. var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1); var proposedCount = (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1; if (proposedCount == repeatHitObject.RepeatCount || proposedCount < 0) return; repeatHitObject.RepeatCount = proposedCount; break; case IHasEndTime endTimeHitObject: endTimeHitObject.EndTime = time; break; } beatmap.UpdateHitObject(hitObject); } protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); OnDragHandled?.Invoke(null); } } protected override void Update() { base.Update(); // no bindable so we perform this every update Width = (float)(HitObject.GetEndTime() - HitObject.StartTime); } protected override void OnSelected() { circle.BorderColour = Color4.Orange; if (extensionBar != null) extensionBar.BorderColour = Color4.Orange; } protected override void OnDeselected() { circle.BorderColour = Color4.Black; if (extensionBar != null) extensionBar.BorderColour = Color4.Black; } public override Quad SelectionQuad { get { // correctly include the circle in the selection quad region, as it is usually outside the blueprint itself. var circleQuad = circle.ScreenSpaceDrawQuad; var actualQuad = ScreenSpaceDrawQuad; return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight), circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight)); } } public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft; } }