// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Pippidon.Beatmaps; using osu.Game.Rulesets.Pippidon.Mods; using osu.Game.Rulesets.Pippidon.UI; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Pippidon { public class PippidonRuleset : Ruleset { public override string Description => "gather the osu!coins"; public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawablePippidonRuleset(this, beatmap, mods); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this); public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap); public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.Automation: return new[] { new PippidonModAutoplay() }; default: return new Mod[] { null }; } } public override string ShortName => "pippidon"; public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { new KeyBinding(InputKey.Z, PippidonAction.Button1), new KeyBinding(InputKey.X, PippidonAction.Button2), }; public override Drawable CreateIcon() => new Sprite { Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"), }; } }