// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osuTK; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneSegmentedGraph : OsuTestScene { private readonly SegmentedGraph graph; public TestSceneSegmentedGraph() { Children = new Drawable[] { graph = new SegmentedGraph(6) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(1, 0.5f), }, }; graph.TierColours = new[] { Colour4.Red, Colour4.OrangeRed, Colour4.Orange, Colour4.Yellow, Colour4.YellowGreen, Colour4.Green }; AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1, 10).ToArray()); AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).ToArray()); AddStep("values from 1-500", () => graph.Values = Enumerable.Range(1, 500).ToArray()); AddStep("sin() function of size 100", () => sinFunction()); AddStep("sin() function of size 500", () => sinFunction(500)); AddStep("bumps of size 100", () => bumps()); AddStep("bumps of size 500", () => bumps(500)); AddStep("100 random values", () => randomValues()); AddStep("500 random values", () => randomValues(500)); AddStep("beatmap density with granularity of 200", () => beatmapDensity()); AddStep("beatmap density with granularity of 300", () => beatmapDensity(300)); AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray()); AddStep("change tier colours", () => { graph.TierColours = new[] { Colour4.White, Colour4.LightBlue, Colour4.Aqua, Colour4.Blue }; }); AddStep("reset tier colours", () => { graph.TierColours = new[] { Colour4.Red, Colour4.OrangeRed, Colour4.Orange, Colour4.Yellow, Colour4.YellowGreen, Colour4.Green }; }); AddStep("set graph colour to blue", () => graph.Colour = Colour4.Blue); AddStep("set graph colour to transparent", () => graph.Colour = Colour4.Transparent); AddStep("set graph colour to vertical gradient", () => graph.Colour = ColourInfo.GradientVertical(Colour4.White, Colour4.Black)); AddStep("set graph colour to horizontal gradient", () => graph.Colour = ColourInfo.GradientHorizontal(Colour4.White, Colour4.Black)); AddStep("reset graph colour", () => graph.Colour = Colour4.White); } private void sinFunction(int size = 100) { const int max_value = 255; graph.Values = new int[size]; float step = 2 * MathF.PI / size; float x = 0; for (int i = 0; i < size; i++) { graph.Values[i] = (int)(max_value * MathF.Sin(x)); x += step; } } private void bumps(int size = 100) { const int max_value = 255; graph.Values = new int[size]; float step = 2 * MathF.PI / size; float x = 0; for (int i = 0; i < size; i++) { graph.Values[i] = (int)(max_value * Math.Abs(MathF.Sin(x))); x += step; } } private void randomValues(int size = 100) { Random rng = new Random(); graph.Values = new int[size]; for (int i = 0; i < size; i++) { graph.Values[i] = rng.Next(255); } } private void beatmapDensity(int granularity = 200) { var ruleset = new OsuRuleset(); var beatmap = CreateBeatmap(ruleset.RulesetInfo); IEnumerable objects = beatmap.HitObjects; // Taken from SongProgressGraph graph.Values = new int[granularity]; if (!objects.Any()) return; double firstHit = objects.First().StartTime; double lastHit = objects.Max(o => o.GetEndTime()); if (lastHit == 0) lastHit = objects.Last().StartTime; double interval = (lastHit - firstHit + 1) / granularity; foreach (var h in objects) { double endTime = h.GetEndTime(); Debug.Assert(endTime >= h.StartTime); int startRange = (int)((h.StartTime - firstHit) / interval); int endRange = (int)((endTime - firstHit) / interval); for (int i = startRange; i <= endRange; i++) graph.Values[i]++; } } } }