// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { public partial class TestSceneTaikoPlayfield : TaikoSkinnableTestScene { [Cached(typeof(IScrollingInfo))] private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo { Direction = { Value = ScrollingDirection.Left }, TimeRange = { Value = 5000 }, }; [SetUpSteps] public void SetUpSteps() { TaikoBeatmap beatmap; AddStep("set beatmap", () => { Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap()); beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }); Beatmap.Value.Track.Start(); }); AddStep("Load playfield", () => SetContents(_ => new Container { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(2f, 1f), Scale = new Vector2(0.5f), Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() }, })); } [Test] public void TestBasic() { AddStep("do nothing", () => { }); } [Test] public void TestHeightChanges() { int value = 0; AddRepeatStep("change height", () => { value = (value + 1) % 5; this.ChildrenOfType().ForEach(p => { var parent = (Container)p.Parent.AsNonNull(); parent.Scale = new Vector2(0.5f + 0.1f * value); parent.Width = 1f / parent.Scale.X; parent.Height = 0.5f / parent.Scale.Y; }); }, 50); } [Test] public void TestKiai() { bool kiai = false; AddStep("Toggle kiai", () => { Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) }); }); } } }