// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Catch.Tests { public partial class TestSceneDrawableHitObjects : OsuTestScene { private DrawableCatchRuleset drawableRuleset; private double playfieldTime => drawableRuleset.Playfield.Time.Current; [SetUp] public void Setup() => Schedule(() => { var controlPointInfo = new ControlPointInfo(); controlPointInfo.Add(0, new TimingControlPoint()); IWorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap { HitObjects = new List { new Fruit() }, BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(), Metadata = new BeatmapMetadata { Artist = @"Unknown", Title = @"You're breathtaking", Author = { Username = @"Everyone" }, }, Ruleset = new CatchRuleset().RulesetInfo }, ControlPointInfo = controlPointInfo }); Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Children = new[] { drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo)) } }; }); [Test] public void TestFruits() { AddStep("hit fruits", () => spawnFruits(true)); AddUntilStep("wait for completion", () => playfieldIsEmpty); AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); AddStep("miss fruits", () => spawnFruits()); AddUntilStep("wait for completion", () => playfieldIsEmpty); AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail); } [Test] public void TestJuiceStream() { AddStep("hit juicestream", () => spawnJuiceStream(true)); AddUntilStep("wait for completion", () => playfieldIsEmpty); AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); AddStep("miss juicestream", () => spawnJuiceStream()); AddUntilStep("wait for completion", () => playfieldIsEmpty); AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail); } [Test] public void TestBananas() { AddStep("hit bananas", () => spawnBananas(true)); AddUntilStep("wait for completion", () => playfieldIsEmpty); AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); AddStep("miss bananas", () => spawnBananas()); AddUntilStep("wait for completion", () => playfieldIsEmpty); AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle); } private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive); private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).Catcher.CurrentState; private void spawnFruits(bool hit = false) { for (int i = 1; i <= 4; i++) { var fruit = new Fruit { X = getXCoords(hit), LastInCombo = i % 4 == 0, StartTime = playfieldTime + 800 + (200 * i) }; fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); addToPlayfield(new DrawableFruit(fruit)); } } private void spawnJuiceStream(bool hit = false) { float xCoords = getXCoords(hit); var juice = new JuiceStream { X = xCoords, StartTime = playfieldTime + 1000, Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(0, 200) }) }; juice.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); if (juice.NestedHitObjects.Last() is CatchHitObject tail) tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary addToPlayfield(new DrawableJuiceStream(juice)); } private void spawnBananas(bool hit = false) { for (int i = 1; i <= 4; i++) { var banana = new Banana { X = getXCoords(hit), LastInCombo = i % 4 == 0, StartTime = playfieldTime + 800 + (200 * i) }; banana.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); addToPlayfield(new DrawableBanana(banana)); } } private float getXCoords(bool hit) { const float x_offset = 0.2f * CatchPlayfield.WIDTH; float xCoords = CatchPlayfield.CENTER_X; if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield) catchPlayfield.Catcher.X = xCoords - x_offset; if (hit) xCoords -= x_offset; else xCoords += x_offset; return xCoords; } private void addToPlayfield(DrawableCatchHitObject drawable) { foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObject(drawable); drawableRuleset.Playfield.Add(drawable); } } }