// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Overlays.Toolbar; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; using osu.Framework.Audio.Sample; using osu.Framework.Audio; namespace osu.Game.Screens.Menu { public class ButtonSystem : Container, IStateful<MenuState> { public event Action<MenuState> StateChanged; public Action OnEdit; public Action OnExit; public Action OnDirect; public Action OnSolo; public Action OnSettings; public Action OnMulti; public Action OnChart; public Action OnTest; private Toolbar toolbar; private readonly FlowContainerWithOrigin buttonFlow; //todo: make these non-internal somehow. internal const float BUTTON_AREA_HEIGHT = 100; internal const float BUTTON_WIDTH = 140f; internal const float WEDGE_WIDTH = 20; private OsuLogo logo; public void SetOsuLogo(OsuLogo logo) { this.logo = logo; if (this.logo != null) { this.logo.Action = onOsuLogo; // osuLogo.SizeForFlow relies on loading to be complete. buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0); } } private readonly Drawable iconFacade; private readonly Container buttonArea; private readonly Box buttonAreaBackground; private readonly Button backButton; private readonly Button settingsButton; private readonly List<Button> buttonsTopLevel = new List<Button>(); private readonly List<Button> buttonsPlay = new List<Button>(); private SampleChannel sampleBack; public ButtonSystem() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { buttonArea = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, Size = new Vector2(1, BUTTON_AREA_HEIGHT), Alpha = 0, Children = new Drawable[] { buttonAreaBackground = new Box { RelativeSizeAxes = Axes.Both, Size = new Vector2(2, 1), Colour = OsuColour.Gray(50), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, buttonFlow = new FlowContainerWithOrigin { Direction = FillDirection.Horizontal, Spacing = new Vector2(-WEDGE_WIDTH, 0), Anchor = Anchor.Centre, AutoSizeAxes = Axes.Both, Children = new[] { settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH), iconFacade = new Container //need a container to make the osu! icon flow properly. { Size = new Vector2(0, BUTTON_AREA_HEIGHT) } }, CentreTarget = iconFacade } } }, }; buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); buttonsPlay.Add(new Button(@"multi", @"select-5", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M)); buttonsPlay.Add(new Button(@"chart", @"select-5", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke())); buttonsTopLevel.Add(new Button(@"play", @"select-1", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P)); buttonsTopLevel.Add(new Button(@"osu!editor", @"select-5", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D)); buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)); buttonFlow.AddRange(buttonsPlay); buttonFlow.AddRange(buttonsTopLevel); } [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuGame game = null) { toolbar = game?.Toolbar; sampleBack = audio.Sample.Get(@"Menu/select-4"); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; switch (args.Key) { case Key.Space: logo?.TriggerOnClick(state); return true; case Key.Escape: switch (State) { case MenuState.TopLevel: State = MenuState.Initial; return true; case MenuState.Play: backButton.TriggerOnClick(); return true; } return false; } return false; } private void onPlay() { State = MenuState.Play; } private void onExit() { OnExit?.Invoke(); } private void onBack() { sampleBack?.Play(); State = MenuState.TopLevel; } private void onOsuLogo() { switch (state) { case MenuState.Initial: State = MenuState.TopLevel; return; case MenuState.TopLevel: buttonsTopLevel.First().TriggerOnClick(); return; case MenuState.Play: buttonsPlay.First().TriggerOnClick(); return; } } private MenuState state; public override bool HandleInput => state != MenuState.Exit; public MenuState State { get { return state; } set { if (state == value) return; MenuState lastState = state; state = value; //todo: figure a more elegant way of doing this. buttonsTopLevel.ForEach(b => b.ContractStyle = 0); buttonsPlay.ForEach(b => b.ContractStyle = 0); backButton.ContractStyle = 0; settingsButton.ContractStyle = 0; if (state == MenuState.TopLevel) buttonArea.FinishTransforms(true); using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true)) { switch (state) { case MenuState.Exit: case MenuState.Initial: trackingPosition = false; buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out); buttonArea.FadeOut(300); logo?.Delay(150) .Schedule(() => { toolbar?.Hide(); logo.ClearTransforms(targetMember: nameof(Position)); logo.RelativePositionAxes = Axes.Both; logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo); logo.ScaleTo(1, 800, Easing.OutExpo); }); foreach (Button b in buttonsTopLevel) b.State = ButtonState.Contracted; foreach (Button b in buttonsPlay) b.State = ButtonState.Contracted; if (state != MenuState.Exit && lastState == MenuState.TopLevel) sampleBack?.Play(); break; case MenuState.TopLevel: buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out); logo.ClearTransforms(targetMember: nameof(Position)); logo.RelativePositionAxes = Axes.None; trackingPosition = true; switch (lastState) { case MenuState.Initial: logo.ScaleTo(0.5f, 200, Easing.In); trackingPosition = false; logo .MoveTo(iconTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In) .OnComplete(o => { trackingPosition = true; o.Impact(); toolbar?.Show(); }); break; default: logo.ScaleTo(0.5f, 200, Easing.OutQuint); break; } buttonArea.FadeIn(300); foreach (Button b in buttonsTopLevel) b.State = ButtonState.Expanded; foreach (Button b in buttonsPlay) b.State = ButtonState.Contracted; break; case MenuState.Play: foreach (Button b in buttonsTopLevel) b.State = ButtonState.Exploded; foreach (Button b in buttonsPlay) b.State = ButtonState.Expanded; break; case MenuState.EnteringMode: buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine); trackingPosition = true; buttonsTopLevel.ForEach(b => b.ContractStyle = 1); buttonsPlay.ForEach(b => b.ContractStyle = 1); backButton.ContractStyle = 1; settingsButton.ContractStyle = 1; foreach (Button b in buttonsTopLevel) b.State = ButtonState.Contracted; foreach (Button b in buttonsPlay) b.State = ButtonState.Contracted; break; } backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted; settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted; } StateChanged?.Invoke(State); } } private Vector2 iconTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre); private bool trackingPosition; protected override void Update() { //if (OsuGame.IdleTime > 6000 && State != MenuState.Exit) // State = MenuState.Initial; base.Update(); if (logo != null) { if (trackingPosition) logo.Position = iconTrackingPosition; iconFacade.Width = logo.SizeForFlow * 0.5f; } } } public enum MenuState { Initial, TopLevel, Play, EnteringMode, Exit, } }