#nullable enable // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.Drawables; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; using osu.Game.Online; using osuTK; namespace osu.Game.Overlays.FirstRunSetup { [Description("Obtaining Beatmaps")] public class ScreenBeatmaps : FirstRunSetupScreen { private ProgressRoundedButton downloadBundledButton = null!; private ProgressRoundedButton importBeatmapsButton = null!; private ProgressRoundedButton downloadTutorialButton = null!; private BundledBeatmapDownloader? tutorialDownloader; private BundledBeatmapDownloader? bundledDownloader; [Resolved] private OsuColour colours { get; set; } = null!; [BackgroundDependencyLoader(permitNulls: true)] private void load(OverlayColourProvider overlayColourProvider, LegacyImportManager? legacyImportManager) { Vector2 buttonSize = new Vector2(500, 60); Content.Children = new Drawable[] { new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) { Colour = overlayColourProvider.Content1, Text = "\"Beatmaps\" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) { Colour = overlayColourProvider.Content1, Text = "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, downloadTutorialButton = new ProgressRoundedButton { Size = buttonSize, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, BackgroundColour = colours.Pink3, Text = "Get the osu! tutorial", Action = downloadTutorial }, new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) { Colour = overlayColourProvider.Content1, Text = "To get you started, we have some recommended beatmaps.", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, downloadBundledButton = new ProgressRoundedButton { Size = buttonSize, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, BackgroundColour = colours.Blue3, Text = "Get recommended beatmaps", Action = downloadBundled }, new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) { Colour = overlayColourProvider.Content1, Text = "If you have an existing osu! install, you can also choose to import your existing beatmap collection.", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, importBeatmapsButton = new ProgressRoundedButton { Size = buttonSize, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, BackgroundColour = colours.Blue3, Text = MaintenanceSettingsStrings.ImportBeatmapsFromStable, Action = () => { importBeatmapsButton.Enabled.Value = false; legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() => { // TODO: can we know if the import was successful? // if so we should turn the button green and disable it in that case alone. // importBeatmapsButton.Enabled.Value = true; importBeatmapsButton.Complete(); })); } }, new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) { Colour = overlayColourProvider.Content1, Text = "You can also obtain more beatmaps from the main menu \"browse\" button at any time.", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y }, }; } private void downloadTutorial() { if (tutorialDownloader != null) return; tutorialDownloader = new BundledBeatmapDownloader(true); AddInternal(tutorialDownloader); var downloadTracker = tutorialDownloader.DownloadTrackers.First(); downloadTracker.Progress.BindValueChanged(progress => { downloadTutorialButton.Current.Value = progress.NewValue; if (progress.NewValue == 1) downloadTutorialButton.Complete(); }, true); } private void downloadBundled() { if (bundledDownloader != null) return; bundledDownloader = new BundledBeatmapDownloader(false); AddInternal(bundledDownloader); foreach (var tracker in bundledDownloader.DownloadTrackers) tracker.State.BindValueChanged(_ => updateProgress(), true); void updateProgress() { double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count(); this.TransformBindableTo(downloadBundledButton.Current, progress, 2000, Easing.OutQuint); if (progress == 1) downloadBundledButton.Complete(); } } private class ProgressRoundedButton : RoundedButton { [Resolved] private OsuColour colours { get; set; } = null!; private ProgressBar progressBar = null!; public Bindable Current => progressBar.Current; protected override void LoadComplete() { base.LoadComplete(); Add(progressBar = new ProgressBar(false) { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, FillColour = BackgroundColour, Alpha = 0.5f, Depth = float.MinValue }); } public void Complete() { Enabled.Value = false; Background.FadeColour(colours.Green, 500, Easing.OutQuint); progressBar.FillColour = colours.Green; this.TransformBindableTo(Current, 1, 500, Easing.OutQuint); } } } }