// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Game.Rulesets; using System.Linq; namespace osu.Game.Overlays.BeatmapSet { public class BeatmapRulesetSelector : OverlayRulesetSelector { private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>(); public BeatmapSetInfo BeatmapSet { get => beatmapSet.Value; set { // propagate value to tab items first to enable only available rulesets. beatmapSet.Value = value; SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)); } } protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value) { BeatmapSet = { BindTarget = beatmapSet } }; } }