// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Timing.RowAttributes { public class EffectRowAttribute : RowAttribute { private readonly Bindable kiaiMode; private readonly Bindable omitBarLine; private readonly BindableNumber scrollSpeed; private AttributeText kiaiModeBubble; private AttributeText omitBarLineBubble; public EffectRowAttribute(EffectControlPoint effect) : base(effect, "effect") { kiaiMode = effect.KiaiModeBindable.GetBoundCopy(); omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy(); scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy(); } [BackgroundDependencyLoader] private void load() { Content.AddRange(new Drawable[] { new AttributeProgressBar(Point) { Current = scrollSpeed, }, kiaiModeBubble = new AttributeText(Point) { Text = "kiai" }, omitBarLineBubble = new AttributeText(Point) { Text = "no barline" }, }); kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true); omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true); } } }