// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { public partial class ManiaScoreProcessor : ScoreProcessor { private const double combo_base = 4; protected override double ClassicScoreMultiplier => 16; public ManiaScoreProcessor(Ruleset ruleset) : base(ruleset) { } protected override double ComputeTotalScore() { return (int)Math.Round (( 200000 * ComboPortion / MaxComboPortion + 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * ((double)CurrentBasicJudgements / MaxBasicJudgements) + BonusPortion ) * ScoreMultiplier); } protected override void AddScoreChange(JudgementResult result) { var change = computeScoreChange(result); ComboPortion += change.combo; BonusPortion += change.bonus; } protected override void RemoveScoreChange(JudgementResult result) { var change = computeScoreChange(result); ComboPortion -= change.combo; BonusPortion -= change.bonus; } private (double combo, double bonus) computeScoreChange(JudgementResult result) { if (result.Type.IsBonus()) return (0, Judgement.ToNumericResult(result.Type)); return (Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAtJudgement, combo_base)), Math.Log(400, combo_base)), 0); } } }