// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; namespace osu.Game.Overlays.Settings.Sections.Input { public class BindingSettings : SettingsSubsection { protected override string Header => "Shortcut and gameplay bindings"; public BindingSettings(KeyBindingPanel keyConfig) { Children = new Drawable[] { new SettingsButton { Text = "Configure", TooltipText = "change global shortcut keys and gameplay bindings", Action = keyConfig.ToggleVisibility }, }; } } }