// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class MouseSettingsStrings { private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings"; /// /// "Mouse" /// public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse"); /// /// "Not applicable in full screen mode" /// public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode"); /// /// "High precision mouse" /// public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse"); /// /// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as "Raw Input"." /// public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input""."); /// /// "Confine mouse cursor to window" /// public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window"); /// /// "Disable mouse wheel adjusting volume during gameplay" /// public static LocalisableString DisableMouseWheelVolumeAdjust => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust"), @"Disable mouse wheel adjusting volume during gameplay"); /// /// "Volume can still be adjusted using the mouse wheel by holding "Alt"" /// public static LocalisableString DisableMouseWheelVolumeAdjustTooltip => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust_tooltip"), @"Volume can still be adjusted using the mouse wheel by holding ""Alt"""); /// /// "Disable clicks during gameplay" /// public static LocalisableString DisableClicksDuringGameplay => new TranslatableString(getKey(@"disable_clicks"), @"Disable clicks during gameplay"); /// /// "Enable high precision mouse to adjust sensitivity" /// public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity"); /// /// "Cursor sensitivity" /// public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity"); /// /// "This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now." /// public static LocalisableString HighPrecisionPlatformWarning => new TranslatableString(getKey(@"high_precision_platform_warning"), @"This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now."); /// /// "Always" /// public static LocalisableString AlwaysConfine => new TranslatableString(getKey(@"always_confine"), @"Always"); /// /// "During Gameplay" /// public static LocalisableString ConfineDuringGameplay => new TranslatableString(getKey(@"confine_during_gameplay"), @"During Gameplay"); /// /// "Never" /// public static LocalisableString NeverConfine => new TranslatableString(getKey(@"never_confine"), @"Never"); private static string getKey(string key) => $@"{prefix}:{key}"; } }