// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Menus { public partial class TestSceneSideOverlays : OsuGameTestScene { [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); AddAssert("no screen offset applied", () => Game.ScreenOffsetContainer.X == 0f); // avoids mouse interacting with settings overlay. AddStep("move mouse to centre", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for overlays", () => Game.Settings.IsLoaded && Game.Notifications.IsLoaded); } [Test] public void TestScreenOffsettingOnSettingsOverlay() { foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast()) { AddStep($"set scaling mode to {scalingMode}", () => { Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode); if (scalingMode != ScalingMode.Off) { Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f); Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f); } }); AddStep("open settings", () => Game.Settings.Show()); AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, SettingsPanel.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO)); AddStep("hide settings", () => Game.Settings.Hide()); AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f); } } [Test] public void TestScreenOffsettingOnNotificationOverlay() { foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast()) { if (scalingMode != ScalingMode.Off) { AddStep($"set scaling mode to {scalingMode}", () => { Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode); Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f); Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f); }); } AddStep("open notifications", () => Game.Notifications.Show()); AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, -NotificationOverlay.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO)); AddStep("hide notifications", () => Game.Notifications.Hide()); AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f); } } } }