// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using OpenTK; using OpenTK.Input; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Lists; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.UI { public class ManiaHitRenderer : SpeedAdjustedHitRenderer { /// /// Preferred column count. This will only have an effect during the initialization of the play field. /// public int PreferredColumns; public IEnumerable BarLines; /// /// Per-column timing changes. /// private readonly List[] hitObjectSpeedAdjustments; /// /// Bar line timing changes. /// private readonly List barLineSpeedAdjustments = new List(); public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(beatmap, isForCurrentRuleset) { // Generate the speed adjustment container lists hitObjectSpeedAdjustments = new List[PreferredColumns]; for (int i = 0; i < PreferredColumns; i++) hitObjectSpeedAdjustments[i] = new List(); // Generate the bar lines double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; SortedList timingPoints = Beatmap.ControlPointInfo.TimingPoints; var barLines = new List(); for (int i = 0; i < timingPoints.Count; i++) { TimingControlPoint point = timingPoints[i]; // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature; int index = 0; for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++) { barLines.Add(new DrawableBarLine(new BarLine { StartTime = t, ControlPoint = point, BeatIndex = index })); } } BarLines = barLines; // Generate speed adjustments from mods first bool useDefaultSpeedAdjustments = true; if (Mods != null) { foreach (var speedAdjustmentMod in Mods.OfType()) { useDefaultSpeedAdjustments = false; speedAdjustmentMod.ApplyToHitRenderer(this, ref hitObjectSpeedAdjustments, ref barLineSpeedAdjustments); } } // Generate the default speed adjustments if (useDefaultSpeedAdjustments) generateDefaultSpeedAdjustments(); } [BackgroundDependencyLoader] private void load() { var maniaPlayfield = (ManiaPlayfield)Playfield; BarLines.ForEach(maniaPlayfield.Add); } protected override void ApplyBeatmap() { base.ApplyBeatmap(); PreferredColumns = (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize); } protected override void ApplySpeedAdjustments() { var maniaPlayfield = (ManiaPlayfield)Playfield; for (int i = 0; i < PreferredColumns; i++) foreach (var change in hitObjectSpeedAdjustments[i]) maniaPlayfield.Columns.ElementAt(i).Add(change); foreach (var change in barLineSpeedAdjustments) maniaPlayfield.Add(change); } private void generateDefaultSpeedAdjustments() { DefaultControlPoints.ForEach(c => { foreach (List t in hitObjectSpeedAdjustments) t.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic)); barLineSpeedAdjustments.Add(new ManiaSpeedAdjustmentContainer(c, ScrollingAlgorithm.Basic)); }); } protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(PreferredColumns) { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Invert by default for now (should be moved to config/skin later) Scale = new Vector2(1, -1) }; public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); protected override BeatmapConverter CreateBeatmapConverter() => new ManiaBeatmapConverter(); protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { var maniaPlayfield = (ManiaPlayfield)Playfield; Bindable key = maniaPlayfield.Columns.ElementAt(h.Column).Key; var holdNote = h as HoldNote; if (holdNote != null) return new DrawableHoldNote(holdNote, key); var note = h as Note; if (note != null) return new DrawableNote(note, key); return null; } protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f); } }