// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Screens; namespace osu.Game.Overlays.FirstRunSetup { public abstract class FirstRunSetupScreen : Screen { [Resolved] protected FirstRunSetupOverlay Overlay { get; private set; } protected Container Content { get; private set; } protected FirstRunSetupScreen() { InternalChildren = new Drawable[] { Content = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(20), }, }; } protected override bool OnClick(ClickEvent e) => true; public override void OnEntering(IScreen last) { base.OnEntering(last); this.FadeOut().Delay(200).FadeIn(200); } public override void OnResuming(IScreen last) { base.OnResuming(last); this.FadeIn(200); } public override void OnSuspending(IScreen next) { base.OnSuspending(next); this.FadeOut(200); } } }