// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Direct; namespace osu.Desktop.VisualTests.Tests { public class TestCaseDirect : TestCase { public override string Description => @"osu!direct overlay"; private DirectOverlay direct; private RulesetDatabase rulesets; public override void Reset() { base.Reset(); Add(direct = new DirectOverlay()); newBeatmaps(); direct.ResultCounts = new ResultCounts(1, 432, 3); AddStep(@"Toggle", direct.ToggleVisibility); } [BackgroundDependencyLoader] private void load(RulesetDatabase rulesets) { this.rulesets = rulesets; } private void newBeatmaps() { var setInfo = new BeatmapSetInfo { Metadata = new BeatmapMetadata { Title = @"Platina", Artist = @"Maaya Sakamoto", Author = @"TicClick", Source = @"Cardcaptor Sakura", }, Beatmaps = new List(), }; for (int i = 0; i < 4; i++) { setInfo.Beatmaps.Add(new BeatmapInfo { Ruleset = rulesets.GetRuleset(i), StarDifficulty = i + 1, }); } var s = new List(); for (int i = 0; i < 10; i++) s.Add(setInfo); direct.BeatmapSets = s; } } }