using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Game.Rulesets; using osu.Game.Rulesets.UI; using Symcol.Rulesets.Core.VectorVideos; namespace Symcol.Rulesets.Core { public class SymcolInputManager : RulesetInputManager where T : struct { protected virtual bool VectorVideo => false; public SymcolInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { Child = new VectorVideo(); } } }