using System; using System.Collections.Generic; namespace Symcol.Core.Networking { [Serializable] public class BasicPacket : Packet { /// /// Ask host if we can connect /// public bool Connect; /// /// Tell the host we are breaking up /// public bool Disconnect; /// /// Testing Connection /// public bool Test; /// /// Send a force exit to others /// public bool Abort; /// /// PreLoad the game /// public bool LoadGame; /// /// Request a list of all players from Host /// public bool RequestPlayerList; /// /// List of players in this match that we should account for /// public List PlayerList = new List(); /// /// Tell Host we are PreLoaded /// public bool Loaded; /// /// Start the game already! /// public bool StartGame; /// /// Send to host when game started /// public bool GameStarted; public BasicPacket(ClientInfo clientInfo) : base(clientInfo) { } } }