using System;
using System.Collections.Generic;
namespace Symcol.Core.Networking
{
[Serializable]
public class BasicPacket : Packet
{
///
/// Ask host if we can connect
///
public bool Connect;
///
/// Tell the host we are breaking up
///
public bool Disconnect;
///
/// Testing Connection
///
public bool Test;
///
/// Send a force exit to others
///
public bool Abort;
///
/// PreLoad the game
///
public bool LoadGame;
///
/// Request a list of all players from Host
///
public bool RequestPlayerList;
///
/// List of players in this match that we should account for
///
public List PlayerList = new List();
///
/// Tell Host we are PreLoaded
///
public bool Loaded;
///
/// Start the game already!
///
public bool StartGame;
///
/// Send to host when game started
///
public bool GameStarted;
public BasicPacket(ClientInfo clientInfo) : base(clientInfo)
{
}
}
}