// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings { public class SettingsSlider<T> : SettingsSlider<T, OsuSliderBar<T>> where T : struct, IEquatable<T>, IComparable<T>, IConvertible { } public class SettingsSlider<TValue, TSlider> : SettingsItem<TValue> where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible where TSlider : OsuSliderBar<TValue>, new() { protected override Drawable CreateControl() => new TSlider { Margin = new MarginPadding { Top = 5, Bottom = 5 }, RelativeSizeAxes = Axes.X }; /// <summary> /// When set, value changes based on user input are only transferred to any bound control's Current on commit. /// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen. /// </summary> public bool TransferValueOnCommit { get => ((TSlider)Control).TransferValueOnCommit; set => ((TSlider)Control).TransferValueOnCommit = value; } /// <summary> /// A custom step value for each key press which actuates a change on this control. /// </summary> public float KeyboardStep { get => ((TSlider)Control).KeyboardStep; set => ((TSlider)Control).KeyboardStep = value; } /// <summary> /// Whether to format the tooltip as a percentage or the actual value. /// </summary> public bool DisplayAsPercentage { get => ((TSlider)Control).DisplayAsPercentage; set => ((TSlider)Control).DisplayAsPercentage = value; } } }