// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class EditorSetupStrings { private const string prefix = @"osu.Game.Resources.Localisation.EditorSetup"; /// <summary> /// "Beatmap Setup" /// </summary> public static LocalisableString BeatmapSetup => new TranslatableString(getKey(@"beatmap_setup"), @"Beatmap Setup"); /// <summary> /// "change general settings of your beatmap" /// </summary> public static LocalisableString BeatmapSetupDescription => new TranslatableString(getKey(@"beatmap_setup_description"), @"change general settings of your beatmap"); /// <summary> /// "Colours" /// </summary> public static LocalisableString ColoursHeader => new TranslatableString(getKey(@"colours_header"), @"Colours"); /// <summary> /// "Hit circle / Slider Combos" /// </summary> public static LocalisableString HitCircleSliderCombos => new TranslatableString(getKey(@"hit_circle_slider_combos"), @"Hit circle / Slider Combos"); /// <summary> /// "Design" /// </summary> public static LocalisableString DesignHeader => new TranslatableString(getKey(@"design_header"), @"Design"); /// <summary> /// "Enable countdown" /// </summary> public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown"); /// <summary> /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." /// </summary> public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); /// <summary> /// "Countdown speed" /// </summary> public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed"); /// <summary> /// "If the countdown sounds off-time, use this to make it appear one or more beats early." /// </summary> public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); /// <summary> /// "Countdown offset" /// </summary> public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset"); /// <summary> /// "Widescreen support" /// </summary> public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support"); /// <summary> /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." /// </summary> public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); /// <summary> /// "Epilepsy warning" /// </summary> public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning"); /// <summary> /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." /// </summary> public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); /// <summary> /// "Letterbox during breaks" /// </summary> public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks"); /// <summary> /// "Adds horizontal letterboxing to give a cinematic look during breaks." /// </summary> public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); /// <summary> /// "Samples match playback rate" /// </summary> public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate"); /// <summary> /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." /// </summary> public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); /// <summary> /// "The size of all hit objects" /// </summary> public static LocalisableString CircleSizeDescription => new TranslatableString(getKey(@"circle_size_description"), @"The size of all hit objects"); /// <summary> /// "The rate of passive health drain throughout playable time" /// </summary> public static LocalisableString DrainRateDescription => new TranslatableString(getKey(@"drain_rate_description"), @"The rate of passive health drain throughout playable time"); /// <summary> /// "The speed at which objects are presented to the player" /// </summary> public static LocalisableString ApproachRateDescription => new TranslatableString(getKey(@"approach_rate_description"), @"The speed at which objects are presented to the player"); /// <summary> /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" /// </summary> public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); /// <summary> /// "Tick Rate" /// </summary> public static LocalisableString TickRate => new TranslatableString(getKey(@"tick_rate"), @"Tick Rate"); /// <summary> /// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc." /// </summary> public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."); /// <summary> /// "Base Velocity" /// </summary> public static LocalisableString BaseVelocity => new TranslatableString(getKey(@"base_velocity"), @"Base Velocity"); /// <summary> /// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets." /// </summary> public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."); /// <summary> /// "Metadata" /// </summary> public static LocalisableString MetadataHeader => new TranslatableString(getKey(@"metadata_header"), @"Metadata"); /// <summary> /// "Romanised Artist" /// </summary> public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist"); /// <summary> /// "Romanised Title" /// </summary> public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title"); /// <summary> /// "Creator" /// </summary> public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); /// <summary> /// "Difficulty Name" /// </summary> public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name"); /// <summary> /// "Resources" /// </summary> public static LocalisableString ResourcesHeader => new TranslatableString(getKey(@"resources_header"), @"Resources"); /// <summary> /// "Audio Track" /// </summary> public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track"); /// <summary> /// "Click to select a track" /// </summary> public static LocalisableString ClickToSelectTrack => new TranslatableString(getKey(@"click_to_select_track"), @"Click to select a track"); /// <summary> /// "Click to replace the track" /// </summary> public static LocalisableString ClickToReplaceTrack => new TranslatableString(getKey(@"click_to_replace_track"), @"Click to replace the track"); /// <summary> /// "Click to select a background image" /// </summary> public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image"); /// <summary> /// "Click to replace the background image" /// </summary> public static LocalisableString ClickToReplaceBackground => new TranslatableString(getKey(@"click_to_replace_background"), @"Click to replace the background image"); /// <summary> /// "Ruleset ({0})" /// </summary> public static LocalisableString RulesetHeader(string arg0) => new TranslatableString(getKey(@"ruleset"), @"Ruleset ({0})", arg0); /// <summary> /// "Combo" /// </summary> public static LocalisableString ComboColourPrefix => new TranslatableString(getKey(@"combo_colour_prefix"), @"Combo"); /// <summary> /// "Artist" /// </summary> public static LocalisableString Artist => new TranslatableString(getKey(@"artist"), @"Artist"); /// <summary> /// "Title" /// </summary> public static LocalisableString Title => new TranslatableString(getKey(@"title"), @"Title"); /// <summary> /// "Difficulty" /// </summary> public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty"); /// <summary> /// "Drag image here to set beatmap background!" /// </summary> public static LocalisableString DragToSetBackground => new TranslatableString(getKey(@"drag_to_set_background"), @"Drag image here to set beatmap background!"); private static string getKey(string key) => $@"{prefix}:{key}"; } }