// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Tests.Visual.OnlinePlay; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene { protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager; private RoomsContainer container; [SetUp] public new void Setup() => Schedule(() => { Child = container = new RoomsContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 0.5f, }; }); [Test] public void TestBasicListChanges() { AddStep("add rooms", () => RoomManager.AddRooms(3)); AddAssert("has 3 rooms", () => container.Rooms.Count == 3); AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault())); AddAssert("has 2 rooms", () => container.Rooms.Count == 2); AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0)); AddStep("select first room", () => container.Rooms.First().TriggerClick()); AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); } [Test] public void TestKeyboardNavigation() { AddStep("add rooms", () => RoomManager.AddRooms(3)); AddAssert("no selection", () => checkRoomSelected(null)); press(Key.Down); AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); press(Key.Up); AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); press(Key.Down); press(Key.Down); AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last())); } [Test] public void TestKeyboardNavigationAfterOrderChange() { AddStep("add rooms", () => RoomManager.AddRooms(3)); AddStep("reorder rooms", () => { var room = RoomManager.Rooms[1]; RoomManager.RemoveRoom(room); RoomManager.AddOrUpdateRoom(room); }); AddAssert("no selection", () => checkRoomSelected(null)); press(Key.Down); AddAssert("first room selected", () => checkRoomSelected(getRoomInFlow(0))); press(Key.Down); AddAssert("second room selected", () => checkRoomSelected(getRoomInFlow(1))); press(Key.Down); AddAssert("third room selected", () => checkRoomSelected(getRoomInFlow(2))); } [Test] public void TestClickDeselection() { AddStep("add room", () => RoomManager.AddRooms(1)); AddAssert("no selection", () => checkRoomSelected(null)); press(Key.Down); AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First())); AddStep("click away", () => InputManager.Click(MouseButton.Left)); AddAssert("no selection", () => checkRoomSelected(null)); } private void press(Key down) { AddStep($"press {down}", () => InputManager.Key(down)); } [Test] public void TestStringFiltering() { AddStep("add rooms", () => RoomManager.AddRooms(4)); AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); AddStep("filter one room", () => container.Filter.Value = new FilterCriteria { SearchString = "1" }); AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1); AddStep("remove filter", () => container.Filter.Value = null); AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); } [Test] public void TestRulesetFiltering() { AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo)); AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo)); // Todo: What even is this case...? AddStep("set empty filter criteria", () => container.Filter.Value = null); AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5); AddStep("filter osu! rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }); AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2); AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }); AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3); } [Test] public void TestPasswordProtectedRooms() { AddStep("add rooms", () => RoomManager.AddRooms(3, withPassword: true)); } private bool checkRoomSelected(Room room) => SelectedRoom.Value == room; private Room getRoomInFlow(int index) => (container.ChildrenOfType>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room; } }