// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Judgements { public class OsuHitCircleJudgementResult : OsuJudgementResult { /// <summary> /// The <see cref="HitCircle"/>. /// </summary> public HitCircle HitCircle => (HitCircle)HitObject; /// <summary> /// The position of the player's cursor when <see cref="HitCircle"/> was hit. /// </summary> public Vector2? CursorPositionAtHit; public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement) : base(hitObject, judgement) { } } }