// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Testing; using osu.Game.Overlays.Settings; using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Settings { [TestFixture] public class TestSceneSettingsItem : OsuTestScene { [Test] public void TestRestoreDefaultValueButtonVisibility() { SettingsTextBox textBox = null; RestoreDefaultValueButton restoreDefaultValueButton = null; AddStep("create settings item", () => { Child = textBox = new SettingsTextBox { Current = new Bindable { Default = "test", Value = "test" } }; restoreDefaultValueButton = textBox.ChildrenOfType>().Single(); }); AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0); AddStep("change value from default", () => textBox.Current.Value = "non-default"); AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0); AddStep("restore default", () => textBox.Current.SetDefault()); AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0); } /// /// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not. /// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision). /// [TestCase(4.2f)] [TestCase(9.9f)] public void TestRestoreDefaultValueButtonPrecision(float initialValue) { BindableFloat current = null; SettingsSlider sliderBar = null; RestoreDefaultValueButton restoreDefaultValueButton = null; AddStep("create settings item", () => { Child = sliderBar = new SettingsSlider { Current = current = new BindableFloat(initialValue) { MinValue = 0f, MaxValue = 10f, Precision = 0.1f, } }; restoreDefaultValueButton = sliderBar.ChildrenOfType>().Single(); }); AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0); AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f); AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0); AddStep("restore default", () => sliderBar.Current.SetDefault()); AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0); } [Test] public void TestWarningTextVisibility() { SettingsNumberBox numberBox = null; AddStep("create settings item", () => Child = numberBox = new SettingsNumberBox()); AddAssert("warning text not created", () => !numberBox.ChildrenOfType().Any()); AddStep("set warning text", () => numberBox.WarningText = "this is a warning!"); AddAssert("warning text created", () => numberBox.ChildrenOfType().Single().Alpha == 1); AddStep("unset warning text", () => numberBox.WarningText = default); AddAssert("warning text hidden", () => numberBox.ChildrenOfType().Single().Alpha == 0); AddStep("set warning text again", () => numberBox.WarningText = "another warning!"); AddAssert("warning text shown again", () => numberBox.ChildrenOfType().Single().Alpha == 1); } } }