// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Skinning.Default; namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components { public class EditBodyPiece : DefaultBodyPiece { [BackgroundDependencyLoader] private void load(OsuColour colours) { AccentColour.Value = colours.Yellow; Background.Alpha = 0.5f; } protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0); } }