// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles { public class HitCirclePlacementBlueprint : PlacementBlueprint { public new HitCircle HitObject => (HitCircle)base.HitObject; private readonly HitCirclePiece circlePiece; public HitCirclePlacementBlueprint() : base(new HitCircle()) { InternalChild = circlePiece = new HitCirclePiece(); } protected override void LoadComplete() { base.LoadComplete(); BeginPlacement(); } protected override void Update() { base.Update(); circlePiece.UpdateFrom(HitObject); } protected override bool OnMouseDown(MouseDownEvent e) { if (e.Button == MouseButton.Left) { EndPlacement(true); return true; } return base.OnMouseDown(e); } public override void UpdateTimeAndPosition(SnapResult result) { base.UpdateTimeAndPosition(result); HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); } } }