// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class GlowPiece : Container { public GlowPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get(name), Blending = BlendingMode.Additive, Alpha = 0.5f }, s => s.GetTexture("Play/osu/hitcircle") == null); } } }