// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Models; using osuTK; using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Gameplay.Components { public class TeamScore : CompositeDrawable { private readonly Bindable currentTeamScore = new Bindable(); private readonly StarCounter counter; public TeamScore(Bindable score, TeamColour colour, int count) { bool flip = colour == TeamColour.Blue; var anchor = flip ? Anchor.TopRight : Anchor.TopLeft; AutoSizeAxes = Axes.Both; InternalChild = counter = new TeamScoreStarCounter(count) { Anchor = anchor, Scale = flip ? new Vector2(-1, 1) : Vector2.One, }; currentTeamScore.BindValueChanged(scoreChanged); currentTeamScore.BindTo(score); } private void scoreChanged(ValueChangedEvent score) => counter.Current = score.NewValue ?? 0; public class TeamScoreStarCounter : StarCounter { public TeamScoreStarCounter(int count) : base(count) { } public override Star CreateStar() => new LightSquare(); public class LightSquare : Star { private Box box; public LightSquare() { Size = new Vector2(22.5f); InternalChildren = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, BorderColour = OsuColour.Gray(0.5f), BorderThickness = 3, Children = new Drawable[] { new Box { Colour = Color4.Transparent, RelativeSizeAxes = Axes.Both, AlwaysPresent = true, }, } }, box = new Box { Colour = OsuColour.FromHex("#FFE8AD"), RelativeSizeAxes = Axes.Both, }, }; Masking = true; EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = OsuColour.FromHex("#FFE8AD").Opacity(0.1f), Hollow = true, Radius = 20, Roundness = 10, }; } public override void DisplayAt(float scale) { box.FadeTo(scale, 500, Easing.OutQuint); FadeEdgeEffectTo(0.2f * scale, 500, Easing.OutQuint); } } } } }