// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Threading.Tasks; using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Transforms; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; using osu.Game.Graphics; using osu.Framework.Graphics.Primitives; using osu.Game.Graphics.Sprites; namespace osu.Game.Overlays { public class MusicController : FocusedOverlayContainer { private MusicControllerBackground backgroundSprite; private DragBar progress; private TextAwesome playButton, listButton; private SpriteText title, artist; private List playList; private List playHistory = new List(); private int playListIndex; private int playHistoryIndex = -1; private TrackManager trackManager; private Bindable beatmapSource; private Bindable preferUnicode; private WorkingBeatmap current; private BeatmapDatabase beatmaps; private Framework.Game game; private Container dragContainer; public MusicController() { Width = 400; Height = 130; Margin = new MarginPadding(10); } protected override bool OnDragStart(InputState state) => true; protected override bool OnDrag(InputState state) { Vector2 change = (state.Mouse.Position - state.Mouse.PositionMouseDown.Value); // Diminish the drag distance as we go further to simulate "rubber band" feeling. change *= (float)Math.Pow(change.Length, 0.7f) / change.Length; dragContainer.MoveTo(change); return base.OnDrag(state); } protected override bool OnDragEnd(InputState state) { dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic); return base.OnDragEnd(state); } [BackgroundDependencyLoader] private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours) { game = osuGame; unicodeString = config.GetUnicodeString; Children = new Drawable[] { dragContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Masking = true, CornerRadius = 5, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(40), Radius = 5, }, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { title = new OsuSpriteText { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), TextSize = 25, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-MediumItalic" }, artist = new OsuSpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 45), TextSize = 15, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-BoldItalic" }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(0, -30), Action = () => { if (current?.Track == null) return; if (current.Track.IsRunning) current.Track.Stop(); else current.Track.Start(); }, Children = new Drawable[] { playButton = new TextAwesome { TextSize = 30, Icon = FontAwesome.fa_play_circle_o, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(-30, -30), Action = prev, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_backward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(30, -30), Action = next, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_forward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomRight, Position = new Vector2(20, -30), Children = new Drawable[] { listButton = new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_bars, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, progress = new DragBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Height = 10, Colour = colours.Yellow, SeekRequested = seek } } } }; this.beatmaps = beatmaps; trackManager = osuGame.Audio.Track; preferUnicode = config.GetBindable(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; beatmapSource = osuGame.Beatmap ?? new Bindable(); playList = beatmaps.GetAllWithChildren(); backgroundSprite = new MusicControllerBackground(); dragContainer.Add(backgroundSprite); } protected override void LoadComplete() { beatmapSource.ValueChanged += workingChanged; workingChanged(); base.LoadComplete(); } protected override void Update() { base.Update(); if (pendingBeatmapSwitch != null) { pendingBeatmapSwitch(); pendingBeatmapSwitch = null; } if (current?.TrackLoaded ?? false) { progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length)); playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o; if (current.Track.HasCompleted && !current.Track.Looping) next(); } } void preferUnicode_changed(object sender, EventArgs e) { updateDisplay(current, TransformDirection.None); } private void workingChanged(object sender = null, EventArgs e = null) { progress.IsEnabled = (beatmapSource.Value != null); if (beatmapSource.Value == current) return; bool audioEquals = current?.BeatmapInfo?.AudioEquals(beatmapSource?.Value?.BeatmapInfo) ?? false; current = beatmapSource.Value; updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next); appendToHistory(current?.BeatmapInfo); } private void appendToHistory(BeatmapInfo beatmap) { if (beatmap == null) return; if (playHistoryIndex >= 0) { if (beatmap.AudioEquals(playHistory[playHistoryIndex])) return; if (playHistoryIndex < playHistory.Count - 1) playHistory.RemoveRange(playHistoryIndex + 1, playHistory.Count - playHistoryIndex - 1); } playHistory.Insert(++playHistoryIndex, beatmap); } private void prev() { if (playHistoryIndex > 0) play(playHistory[--playHistoryIndex], false); } private void next() { if (playHistoryIndex < playHistory.Count - 1) play(playHistory[++playHistoryIndex], true); else { if (playList.Count == 0) return; if (current != null && playList.Count == 1) return; //shuffle BeatmapInfo nextToPlay; do { int j = RNG.Next(playListIndex, playList.Count); if (j != playListIndex) { BeatmapSetInfo temp = playList[playListIndex]; playList[playListIndex] = playList[j]; playList[j] = temp; } nextToPlay = playList[playListIndex++].Beatmaps[0]; if (playListIndex == playList.Count) playListIndex = 0; } while (nextToPlay.AudioEquals(current?.BeatmapInfo)); play(nextToPlay, true); appendToHistory(nextToPlay); } } private void play(BeatmapInfo info, bool isNext) { current = beatmaps.GetWorkingBeatmap(info, current); Task.Run(() => { trackManager.SetExclusive(current.Track); current.Track.Start(); beatmapSource.Value = current; }); updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev); } Action pendingBeatmapSwitch; private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction) { //we might be off-screen when this update comes in. //rather than Scheduling, manually handle this to avoid possible memory contention. pendingBeatmapSwitch = () => { Task.Run(() => { if (beatmap?.Beatmap == null) //todo: we may need to display some default text here (currently in the constructor). return; BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata; title.Text = unicodeString(metadata.Title, metadata.TitleUnicode); artist.Text = unicodeString(metadata.Artist, metadata.ArtistUnicode); }); MusicControllerBackground newBackground; (newBackground = new MusicControllerBackground(beatmap)).LoadAsync(game, delegate { dragContainer.Add(newBackground); switch (direction) { case TransformDirection.Next: newBackground.Position = new Vector2(400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic); break; case TransformDirection.Prev: newBackground.Position = new Vector2(-400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic); break; } backgroundSprite.Expire(); backgroundSprite = newBackground; }); }; } private Func unicodeString; private void seek(float position) { current?.Track?.Seek(current.Track.Length * position); current?.Track?.Start(); } protected override void Dispose(bool isDisposing) { if (preferUnicode != null) preferUnicode.ValueChanged -= preferUnicode_changed; base.Dispose(isDisposing); } const float transition_length = 800; protected override void PopIn() { base.PopIn(); FadeIn(transition_length, EasingTypes.OutQuint); dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic); } protected override void PopOut() { base.PopOut(); FadeOut(transition_length, EasingTypes.OutQuint); dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint); } private enum TransformDirection { None, Next, Prev } private class MusicControllerBackground : BufferedContainer { private Sprite sprite; private WorkingBeatmap beatmap; public MusicControllerBackground(WorkingBeatmap beatmap = null) { this.beatmap = beatmap; CacheDrawnFrameBuffer = true; RelativeSizeAxes = Axes.Both; Depth = float.MaxValue; Children = new Drawable[] { sprite = new Sprite { Colour = OsuColour.Gray(150), FillMode = FillMode.Fill, }, new Box { RelativeSizeAxes = Axes.X, Height = 50, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Colour = Color4.Black.Opacity(0.5f) } }; } [BackgroundDependencyLoader] private void load(TextureStore textures) { sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4"); } } } }