// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osuTK; using osu.Framework.Graphics.Shapes; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Events; using osu.Game.Rulesets; namespace osu.Game.Overlays.Toolbar { public class Toolbar : VisibilityContainer { public const float HEIGHT = 40; public const float TOOLTIP_HEIGHT = 30; public Action OnHome; private ToolbarUserButton userButton; private ToolbarRulesetSelector rulesetSelector; private const double transition_time = 500; private const float alpha_hovering = 0.8f; private const float alpha_normal = 0.6f; private readonly Bindable overlayActivationMode = new Bindable(OverlayActivation.All); public Toolbar() { RelativeSizeAxes = Axes.X; Size = new Vector2(1, HEIGHT); } [BackgroundDependencyLoader(true)] private void load(OsuGame osuGame, Bindable parentRuleset) { Children = new Drawable[] { new ToolbarBackground(), new FillFlowContainer { Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarSettingsButton(), new ToolbarHomeButton { Action = () => OnHome?.Invoke() }, rulesetSelector = new ToolbarRulesetSelector() } }, new FillFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Children = new Drawable[] { new ToolbarChangelogButton(), new ToolbarRankingsButton(), new ToolbarBeatmapListingButton(), new ToolbarChatButton(), new ToolbarSocialButton(), new ToolbarMusicButton(), //new ToolbarButton //{ // Icon = FontAwesome.Solid.search //}, userButton = new ToolbarUserButton(), new ToolbarNotificationButton(), } } }; // Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets rulesetSelector.Current.BindTo(parentRuleset); State.ValueChanged += visibility => { if (overlayActivationMode.Value == OverlayActivation.Disabled) Hide(); }; if (osuGame != null) overlayActivationMode.BindTo(osuGame.OverlayActivationMode); } public class ToolbarBackground : Container { private readonly Box solidBackground; private readonly Box gradientBackground; public ToolbarBackground() { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { solidBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.1f), Alpha = alpha_normal, }, gradientBackground = new Box { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, Height = 90, Colour = ColourInfo.GradientVertical( OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)), }, }; } protected override bool OnHover(HoverEvent e) { solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint); gradientBackground.FadeIn(transition_time, Easing.OutQuint); return true; } protected override void OnHoverLost(HoverLostEvent e) { solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint); gradientBackground.FadeOut(transition_time, Easing.OutQuint); } } protected override void PopIn() { this.MoveToY(0, transition_time, Easing.OutQuint); this.FadeIn(transition_time / 2, Easing.OutQuint); } protected override void PopOut() { userButton.StateContainer?.Hide(); this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint); this.FadeOut(transition_time); } } }