// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.Containers; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Containers; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Gameplay { public class TestScenePlayerLocalScoreImport : PlayerTestScene { private BeatmapManager beatmaps = null!; private RulesetStore rulesets = null!; private BeatmapSetInfo? importedSet; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API)); Dependencies.Cache(Realm); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("import beatmap", () => { beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); importedSet = beatmaps.GetAllUsableBeatmapSets().First(); }); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => beatmaps.GetWorkingBeatmap(importedSet?.Beatmaps.First()).Beatmap; private Ruleset? customRuleset; protected override Ruleset CreatePlayerRuleset() => customRuleset ?? new OsuRuleset(); protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false); protected override bool HasCustomSteps => true; protected override bool AllowFail => allowFail; private bool allowFail; [SetUp] public void SetUp() { allowFail = false; customRuleset = null; } [Test] public void TestSaveFailedReplay() { AddStep("allow fail", () => allowFail = true); CreateTest(); AddUntilStep("fail screen displayed", () => Player.ChildrenOfType().First().State.Value == Visibility.Visible); AddUntilStep("wait for button clickable", () => Player.ChildrenOfType().First().ChildrenOfType().First().Enabled.Value); AddUntilStep("score not in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) == null)); AddStep("click save button", () => Player.ChildrenOfType().First().ChildrenOfType().First().TriggerClick()); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); } [Test] public void TestLastPlayedUpdated() { DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed); AddAssert("last played is null", () => getLastPlayed() == null); CreateTest(); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddUntilStep("wait for last played to update", () => getLastPlayed() != null); } [Test] public void TestModReferenceNotRetained() { AddStep("allow fail", () => allowFail = false); Mod[] originalMods = { new OsuModDaycore { SpeedChange = { Value = 0.8 } } }; Mod[] playerMods = null!; AddStep("load player with mods", () => LoadPlayer(originalMods)); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); AddStep("get mods at start of gameplay", () => playerMods = Player.Score.ScoreInfo.Mods.ToArray()); // Player creates new instance of mods during load. AddAssert("player score has copied mods", () => playerMods.First(), () => Is.Not.SameAs(originalMods.First())); AddAssert("player score has matching mods", () => playerMods.First(), () => Is.EqualTo(originalMods.First())); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); // Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained. AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.Not.SameAs(playerMods.First())); AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.EqualTo(playerMods.First())); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID)).Mods.First(), () => Is.EqualTo(playerMods.First())); } [Test] public void TestScoreStoredLocally() { CreateTest(); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); } [Test] public void TestScoreStoredLocallyCustomRuleset() { Ruleset createCustomRuleset() => new CustomRuleset(); AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo))); AddStep("set custom ruleset", () => customRuleset = createCustomRuleset()); CreateTest(); AddAssert("score has custom ruleset", () => Player.Score.ScoreInfo.Ruleset.Equals(customRuleset.AsNonNull().RulesetInfo)); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); } private class CustomRuleset : OsuRuleset, ILegacyRuleset { public override string Description => "custom"; public override string ShortName => "custom"; int ILegacyRuleset.LegacyID => -1; public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(this); } } }