// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Threading; using osu.Game.Extensions; using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalKeyboardInput { public Func ActionRequested; public Func ScrollActionRequested; private ScheduledDelegate keyRepeat; public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.DecreaseVolume: case GlobalAction.IncreaseVolume: keyRepeat?.Cancel(); keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(action), 150); return true; case GlobalAction.ToggleMute: ActionRequested?.Invoke(action); return true; } return false; } public void OnReleased(GlobalAction action) { keyRepeat?.Cancel(); } protected override bool OnScroll(ScrollEvent e) { if (e.ScrollDelta.Y == 0) return false; // forward any unhandled mouse scroll events to the volume control. ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise); return true; } public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; } }