// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Game.Overlays.Settings; using NUnit.Framework; using osuTK; using osu.Game.Overlays; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterface; using osu.Framework.Allocation; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneButtonsInput : OsuManualInputManagerTestScene { private const int width = 500; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); private readonly SettingsButton settingsButton; private readonly RoundedButton roundedButton; private readonly ShearedButton shearedButton; public TestSceneButtonsInput() { Add(new FillFlowContainer { AutoSizeAxes = Axes.Y, Width = 500, Spacing = new Vector2(0, 5), Direction = FillDirection.Vertical, Children = new Drawable[] { settingsButton = new SettingsButton { Enabled = { Value = true }, Text = "Settings button" }, roundedButton = new RoundedButton { RelativeSizeAxes = Axes.X, Enabled = { Value = true }, Text = "Rounded button" }, shearedButton = new ShearedButton(width) { Text = "Sheared button", LighterColour = Colour4.FromHex("#FFFFFF"), DarkerColour = Colour4.FromHex("#FFCC22"), TextColour = Colour4.Black, Height = 40, Enabled = { Value = true }, Padding = new MarginPadding(0) } } }); } [Test] public void TestSettingsButtonInput() { AddStep("Move cursor to button", () => InputManager.MoveMouseTo(settingsButton)); AddAssert("Button is hovered", () => settingsButton.IsHovered); AddStep("Move cursor to padded area", () => InputManager.MoveMouseTo(settingsButton.ScreenSpaceDrawQuad.TopLeft + new Vector2(SettingsPanel.CONTENT_MARGINS / 2f, 10))); AddAssert("Cursor within a button", () => settingsButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position)); AddAssert("Button is not hovered", () => !settingsButton.IsHovered); } [Test] public void TestRoundedButtonInput() { AddStep("Move cursor to button", () => InputManager.MoveMouseTo(roundedButton)); AddAssert("Button is hovered", () => roundedButton.IsHovered); AddStep("Move cursor to corner", () => InputManager.MoveMouseTo(roundedButton.ScreenSpaceDrawQuad.TopLeft + Vector2.One)); AddAssert("Cursor within a button", () => roundedButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position)); AddAssert("Button is not hovered", () => !roundedButton.IsHovered); } [Test] public void TestShearedButtonInput() { AddStep("Move cursor to button", () => InputManager.MoveMouseTo(shearedButton)); AddAssert("Button is hovered", () => shearedButton.IsHovered); AddStep("Move cursor to corner", () => InputManager.MoveMouseTo(shearedButton.ScreenSpaceDrawQuad.TopLeft + Vector2.One)); AddAssert("Cursor within a button", () => shearedButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position)); AddAssert("Button is not hovered", () => !shearedButton.IsHovered); } } }