// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Database; namespace osu.Game.Beatmaps { public class EFBeatmapDifficulty : IHasPrimaryKey, IBeatmapDifficultyInfo { /// /// The default value used for all difficulty settings except and . /// public const float DEFAULT_DIFFICULTY = 5; public int ID { get; set; } public bool IsManaged => ID > 0; public float DrainRate { get; set; } = DEFAULT_DIFFICULTY; public float CircleSize { get; set; } = DEFAULT_DIFFICULTY; public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY; private float? approachRate; public EFBeatmapDifficulty() { } public EFBeatmapDifficulty(IBeatmapDifficultyInfo source) { CopyFrom(source); } public float ApproachRate { get => approachRate ?? OverallDifficulty; set => approachRate = value; } public double SliderMultiplier { get; set; } = 1; public double SliderTickRate { get; set; } = 1; /// /// Returns a shallow-clone of this . /// public EFBeatmapDifficulty Clone() { var diff = (EFBeatmapDifficulty)Activator.CreateInstance(GetType()); CopyTo(diff); return diff; } public virtual void CopyFrom(IBeatmapDifficultyInfo other) { ApproachRate = other.ApproachRate; DrainRate = other.DrainRate; CircleSize = other.CircleSize; OverallDifficulty = other.OverallDifficulty; SliderMultiplier = other.SliderMultiplier; SliderTickRate = other.SliderTickRate; } public virtual void CopyTo(EFBeatmapDifficulty other) { other.ApproachRate = ApproachRate; other.DrainRate = DrainRate; other.CircleSize = CircleSize; other.OverallDifficulty = OverallDifficulty; other.SliderMultiplier = SliderMultiplier; other.SliderTickRate = SliderTickRate; } } }