// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { public class StoryboardFlipHCommand : StoryboardCommand { public StoryboardFlipHCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) : base(startTime, endTime, startValue, endValue, easing) { } public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; public override TransformSequence ApplyTransform(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); } }