// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.IO; namespace osu.Game.Tournament.Screens.Setup { internal class TournamentSwitcher : ActionableInfo { private OsuDropdown dropdown; private OsuButton folderButton; [Resolved] private TournamentGameBase game { get; set; } [BackgroundDependencyLoader] private void load(TournamentStorage storage) { string startupTournament = storage.CurrentTournament.Value; dropdown.Current = storage.CurrentTournament; dropdown.Items = storage.ListTournaments(); dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true); Action = () => game.GracefullyExit(); folderButton.Action = storage.PresentExternally; ButtonText = "Close osu!"; } protected override Drawable CreateComponent() { var drawable = base.CreateComponent(); FlowContainer.Insert(-1, folderButton = new TriangleButton { Text = "Open folder", Width = 100 }); FlowContainer.Insert(-2, dropdown = new OsuDropdown { Width = 510 }); return drawable; } } }