// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Osu.Edit.Checks; namespace osu.Game.Rulesets.Osu.Edit { public class OsuBeatmapVerifier : IBeatmapVerifier { private readonly List checks = new List { // Compose new CheckOffscreenObjects(), new CheckTooShortSpinners(), // Spread new CheckTimeDistanceEquality(), new CheckLowDiffOverlaps(), new CheckTooShortSliders(), }; public IEnumerable Run(BeatmapVerifierContext context) { return checks.SelectMany(check => check.Run(context)); } } }